Famicom / Nintendo Entertainment System + FDS.PC Engine / TurboGrafx-16 + SuperGrafx + CD.programmatic control over core and frontend with Lua (Windows only) or C#.NET.a comprehensive input mapper for the emulated gamepads and other peripherals.rebindable hotkeys for controlling the frontend (keyboard+mouse+gamepad).input, framerate, and more in a HUD over the game.screenshotting and recording audio + video to file.memory view/search/edit in all emulated hardware components.speed control, including frame stepping and rewinding.
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